![]() ![]() Again, maybe we've missed something in our time in this area - and we hope we find this is the case when we sit down to play some more - but somehow we doubt it. The new areas are limited in function, it seems - you can't create three separate climate-oriented gardens instead, these areas really only serve to give you new items to buy, such as baits and traps, and a few new animals to experiment with. But really, that's just fundamentally superficial detail for a game that can now declare a set format. ![]() As a result, Viva Piñata: Trouble in Paradise can easily boast more visual variety in addition to an extra 32 critters to attract to your garden. ![]() Both of these new areas feature new arctic and desert-themed piñatas to capture and reintroduce to your garden, by way of bait-and-trap devices that you can purchase during your time in the new locations. Changing the formula up a little bit, you can now venture your cursor outside of your cordoned-off garden limits and select sign posts that transport you to two new areas - a dry, arid desert area and an icy, flat tundra. From here, a circular menu can be brought up with X, and the deeper you delve into the menu, the more options become available to you. You still manipulate a ringed cursor over a flat, green, mostly barren landscape. Like other world-manipulating games like The Sims or even the upcoming PC release of Spore, Viva Piñata is foremost about customising and interacting with the world. If you've played the first game or have read our previous review, you'll grasp the basic concept. We sat down with the final version and got our hands plenty dirty. So, instead of letting sleeping piñatas lie, Rare has followed up the original game with a sequel of sorts that, nine hours in, feels remarkably like the first game, with just enough fresh content and tweaks to justify its existence. ![]()
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